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#ifndef VALUE_ARRAY_H
#define VALUE_ARRAY_H
//TODO: option for non-constructed version (type_traits pod?), option for small array optimization (if sz < N, store inline in union, see small_vector.h)
#define DBVALUEARRAY(x) x
#include <cstdlib>
#include <algorithm>
#include <new>
#include <boost/range.hpp>
#include <boost/utility/enable_if.hpp>
#include <boost/type_traits.hpp>
#include <cstring>
#include <boost/functional/hash.hpp>
#ifdef USE_BOOST_SERIALIZE
# include <boost/serialization/split_member.hpp>
# include <boost/serialization/access.hpp>
#endif
//TODO: use awesome type traits (and/or policy typelist argument) to provide these only when possible?
#define VALUE_ARRAY_ADD 1
#define VALUE_ARRAY_MUL 1
#define VALUE_ARRAY_BITWISE 0
#define VALUE_ARRAY_OSTREAM 1
#if VALUE_ARRAY_OSTREAM
# include <iostream>
#endif
// valarray like in that size is fixed (so saves space compared to vector), but same interface as vector (less resize/push_back/insert, of course)
template <class T, class A = std::allocator<T> >
class ValueArray : A // private inheritance so stateless allocator adds no size.
{
typedef ValueArray<T,A> Self;
public:
#if VALUE_ARRAY_OSTREAM
friend inline std::ostream & operator << (std::ostream &o,Self const& s) {
o<<'[';
for (unsigned i=0,e=s.size();i<e;++i) {
if (i) o<<' ';
o<<s[i];
}
o<<']';
return o;
}
#endif
static const int SV_MAX=sizeof(T)/sizeof(T*)>1?sizeof(T)/sizeof(T*):1;
//space optimization: SV_MAX T will fit inside what would otherwise be a pointer to heap data. todo in the far future if bored.
typedef T value_type;
typedef T& reference;
typedef T const& const_reference;
typedef T* iterator;
typedef T const* const_iterator;
typedef std::size_t size_type;
typedef std::ptrdiff_t difference_type;
typedef T* pointer;
size_type size() const { return sz; }
bool empty() const { return !sz; }
iterator begin() { return array; }
iterator end() { return array + sz; }
const_iterator begin() const { return array; }
const_iterator end() const { return array + sz; }
reference operator[](size_type pos) { return array[pos]; }
const_reference operator[](size_type pos) const { return array[pos]; }
reference at(size_type pos) { return array[pos]; }
const_reference at(size_type pos) const { return array[pos]; }
reference front() { return array[0]; }
reference back() { return array[sz-1]; }
const_reference front() const { return array[0]; }
const_reference back() const { return array[sz-1]; }
ValueArray() : sz(0), array(NULL) {}
friend inline std::size_t hash_value(Self const& x) {
return boost::hash_range(x.begin(),x.end());
}
protected:
void destroy()
{
if (!array) return;
// it's cool that this destroys in reverse order of construction, but why bother?
for (pointer i=array+sz;i>array;)
A::destroy(--i);
}
void dealloc() {
if (sz && array != NULL) A::deallocate(array,sz);
sz=0;
}
void alloc(size_type s) {
array = s==0 ? 0 : A::allocate(s);
sz=s;
}
void realloc(size_type s) {
if (sz!=s) {
dealloc();
alloc(s);
}
}
void reinit_noconstruct(size_type s) {
destroy();
realloc(s);
}
template <class C,class F>
inline void init_map(C & c,F const& f) {
alloc(c.size());
copy_construct_map(c.begin(),c.end(),array,f);
}
template <class C,class F>
inline void init_map(C const& c,F const& f) {
alloc(c.size());
copy_construct_map(c.begin(),c.end(),array,f);
}
// warning: std::distance is likely slow on maps (anything other than random access containers. so container version using size will be better
template <class I,class F>
inline void init_range_map(I itr, I end,F const& f) {
alloc(std::distance(itr,end));
copy_construct_map(itr,end,array,f);
}
template <class I>
inline void init_range(I itr, I end) {
alloc(std::distance(itr,end));
copy_construct(itr,end,array);
}
inline void fill(const_reference t) {
for (pointer i=array,e=array+sz;i!=e;++i)
new(i) T(t);
}
inline void fill() {
for (pointer i=array,e=array+sz;i!=e;++i)
new(i) T();
}
inline void init(size_type s) {
sz=s;
array=s ? A::allocate(s) : 0;
fill();
}
inline void init(size_type s, const_reference t) {
sz=s;
array=s ? A::allocate(s) : 0;
fill(t);
}
public:
ValueArray(size_type s, const_reference t)
{
init(s,t);
}
explicit ValueArray(size_type s)
{
init(s);
}
void reinit(size_type s, const_reference t) {
reinit_noconstruct(s);
fill(t);
}
void reinit(size_type s) {
reinit_noconstruct(s);
fill();
}
//copy any existing data like std::vector. not A::construct exception safe. try blah blah? swap?
void resize(size_type s, const_reference t = T()) {
if (s) {
pointer na=A::allocate(s);
size_type nc=s<sz ? s : sz;
size_type i=0;
for (;i<nc;++i)
A::construct(na+i,array[i]);
for (;i<s;++i)
A::construct(na+i,t);
clear();
array=na;
sz=s;
} else
clear();
}
template <class I>
void reinit_range(I itr, I end) {
reinit_noconstruct(std::distance(itr,end));
copy_construct(itr,end,array);
}
template <class I,class F>
void reinit_map(I itr,I end,F const& f) {
reinit_noconstruct(std::distance(itr,end));
copy_construct_map(itr,end,array,f);
}
// warning: std::distance is likely slow on maps,lists (anything other than random access containers. so container version below using size() will be better
template <class C,class F>
void reinit_map(C const& c,F const& f) {
reinit_noconstruct(c.size());
copy_construct_map(c.begin(),c.end(),array,f);
}
template <class C,class F>
void reinit_map(C & c,F const& f) {
reinit_noconstruct(c.size());
copy_construct_map(c.begin(),c.end(),array,f);
}
template <class I>
ValueArray(I itr, I end)
{
init_range(itr,end);
}
template <class I,class F>
ValueArray(I itr, I end,F const& map)
{
init_range_map(itr,end,map);
}
~ValueArray() {
clear();
}
#undef VALUE_ARRAY_OPEQ
#define VALUE_ARRAY_OPEQ(op) template <class T2,class A2> Self & operator op (ValueArray<T2,A2> const& o) { assert(sz==o.sz); for (int i=0,e=sz;i<=e;++i) array[i] op o.array[i]; return *this; }
#if VALUE_ARRAY_ADD
VALUE_ARRAY_OPEQ(+=)
VALUE_ARRAY_OPEQ(-=)
#endif
#if VALUE_ARRAY_MUL
VALUE_ARRAY_OPEQ(*=)
VALUE_ARRAY_OPEQ(/=)
#endif
#if VALUE_ARRAY_BITWISE
VALUE_ARRAY_OPEQ(|=)
VALUE_ARRAY_OPEQ(*=)
#endif
#undef VALUE_ARRAY_OPEQ
#undef VALUE_ARRAY_BINOP
#define VALUE_ARRAY_BINOP(op,opeq) template <class T2,class A2> friend inline Self operator op (Self x,ValueArray<T2,A2> const& y) { x opeq y; return x; }
#if VALUE_ARRAY_ADD
VALUE_ARRAY_BINOP(+,+=)
VALUE_ARRAY_BINOP(-,-=)
#endif
#if VALUE_ARRAY_MUL
VALUE_ARRAY_BINOP(*,*=)
VALUE_ARRAY_BINOP(/,/=)
#endif
#if VALUE_ARRAY_BITWISE
VALUE_ARRAY_BINOP(|,|=)
VALUE_ARRAY_BINOP(*,*=)
#endif
#undef VALUE_ARRAY_BINOP
void clear()
{
destroy();
dealloc();
}
void swap(ValueArray& other)
{
std::swap(sz,other.sz);
std::swap(array,other.array);
}
ValueArray(ValueArray const& other)
: A(other)
, sz(other.sz)
, array(sz?A::allocate(sz):0)
{
copy_construct(other.begin(),other.end(),array);
}
ValueArray& operator=(ValueArray const& other)
{
ValueArray(other).swap(*this);
return *this;
}
template <class Range>
ValueArray( Range const& v
, typename boost::disable_if< boost::is_integral<Range> >::type* = 0)
: sz(boost::size(v))
, array(sz?A::allocate(sz):0)
{
copy_construct(boost::begin(v),boost::end(v),array);
}
template <class Range> typename
boost::disable_if<
boost::is_integral<Range>
, ValueArray>::type& operator=(Range const& other)
{
ValueArray(other).swap(*this);
return *this;
}
private:
template <class I1>
void copy_construct(I1 itr, I1 end, T *into)
{
for (; itr != end; ++itr, ++into) A::construct(into,*itr);
}
//TODO: valgrind doesn't think this works.
template <class I1,class F>
void copy_construct_map(I1 itr, I1 end, T *into,F const& f)
{
while ( itr != end) {
DBVALUEARRAY(assert(into<array+sz));
A::construct(into,f(*itr));
++itr;++into;
}
}
//friend class boost::serialization::access;
public:
template <class Archive>
void save(Archive& ar, unsigned int version) const
{
ar << sz;
for (size_type i = 0; i != sz; ++i) ar << at(i);
}
template <class Archive>
void load(Archive& ar, unsigned int version)
{
size_type s;
ar >> s;
ValueArray v(s);
for (size_type i = 0; i != s; ++i) ar >> v[i];
this->swap(v);
}
#ifdef USE_BOOST_SERIALIZE
BOOST_SERIALIZATION_SPLIT_MEMBER()
#endif
private:
size_type sz;
pointer array;
};
template <class T, class A>
bool operator==(ValueArray<T,A> const& v1, ValueArray<T,A> const& v2)
{
return (v1.size() == v2.size()) and
std::equal(v1.begin(),v1.end(),v2.begin());
}
template <class A>
bool operator==(ValueArray<char,A> const& v1, ValueArray<char,A> const& v2)
{
typename ValueArray<char,A>::size_type sz=v1.size();
return sz == v2.size() &&
0==std::memcmp(v1.begin(),v2.begin(),sizeof(char)*sz);
}
template <class A>
bool operator==(ValueArray<unsigned char,A> const& v1, ValueArray<unsigned char,A> const& v2)
{
typename ValueArray<char,A>::size_type sz=v1.size();
return sz == v2.size() &&
0==std::memcmp(v1.begin(),v2.begin(),sizeof(char)*sz);
}
template <class T,class A>
bool operator< (ValueArray<T,A> const& v1, ValueArray<T,A> const& v2)
{
return std::lexicographical_compare( v1.begin()
, v1.end()
, v2.begin()
, v2.end() );
}
template <class A>
bool operator<(ValueArray<unsigned char,A> const& v1, ValueArray<unsigned char,A> const& v2)
{
typename ValueArray<char,A>::size_type sz=v1.size();
return sz == v2.size() &&
std::memcmp(v1.begin(),v2.begin(),sizeof(char)*sz)<0;
}
template <class T,class A>
void memcpy(void *out,ValueArray<T,A> const& v) {
std::memcpy(out,v.begin(),v.size()*sizeof(T));
}
#endif
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