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#ifndef _MATH_VECTOR_H_
#define _MATH_VECTOR_H_

#include <vector>
#include <iostream>
#include <cassert>

class Vec {
 private:
  std::vector<double> _v;

 public:
  Vec(const size_t n = 0, const double val = 0) { _v.resize(n, val); }
  Vec(const std::vector<double>& v) : _v(v) {}
  const std::vector<double>& STLVec() const { return _v; }
  std::vector<double>& STLVec() { return _v; }
  size_t Size() const { return _v.size(); }
  double& operator[](int i) { return _v[i]; }
  const double& operator[](int i) const { return _v[i]; }
  Vec& operator+=(const Vec& b) {
    assert(b.Size() == _v.size());
    for (size_t i = 0; i < _v.size(); i++) {
      _v[i] += b[i];
    }
    return *this;
  }
  Vec& operator*=(const double c) {
    for (size_t i = 0; i < _v.size(); i++) {
      _v[i] *= c;
    }
    return *this;
  }
  void Project(const Vec& y) {
    for (size_t i = 0; i < _v.size(); i++) {
      //      if (sign(_v[i]) != sign(y[i])) _v[i] = 0;
      if (_v[i] * y[i] <= 0) _v[i] = 0;
    }
  }
};

inline double dot_product(const Vec& a, const Vec& b) {
  double sum = 0;
  for (size_t i = 0; i < a.Size(); i++) {
    sum += a[i] * b[i];
  }
  return sum;
}

inline std::ostream& operator<<(std::ostream& s, const Vec& a) {
  s << "(";
  for (size_t i = 0; i < a.Size(); i++) {
    if (i != 0) s << ", ";
    s << a[i];
  }
  s << ")";
  return s;
}

inline const Vec operator+(const Vec& a, const Vec& b) {
  Vec v(a.Size());
  assert(a.Size() == b.Size());
  for (size_t i = 0; i < a.Size(); i++) {
    v[i] = a[i] + b[i];
  }
  return v;
}

inline const Vec operator-(const Vec& a, const Vec& b) {
  Vec v(a.Size());
  assert(a.Size() == b.Size());
  for (size_t i = 0; i < a.Size(); i++) {
    v[i] = a[i] - b[i];
  }
  return v;
}

inline const Vec operator*(const Vec& a, const double c) {
  Vec v(a.Size());
  for (size_t i = 0; i < a.Size(); i++) {
    v[i] = a[i] * c;
  }
  return v;
}

inline const Vec operator*(const double c, const Vec& a) { return a * c; }

#endif