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-rw-r--r--decoder/hg.h194
1 files changed, 75 insertions, 119 deletions
diff --git a/decoder/hg.h b/decoder/hg.h
index 591e98ce..3d8cd9bc 100644
--- a/decoder/hg.h
+++ b/decoder/hg.h
@@ -33,47 +33,20 @@
// slow
#undef HG_EDGES_TOPO_SORTED
-class Hypergraph;
-typedef boost::shared_ptr<Hypergraph> HypergraphP;
-
-// class representing an acyclic hypergraph
-// - edges have 1 head, 0..n tails
-class Hypergraph {
-public:
- Hypergraph() : is_linear_chain_(false) {}
+// SmallVector is a fast, small vector<int> implementation for sizes <= 2
+typedef SmallVectorUnsigned TailNodeVector; // indices in nodes_
+typedef std::vector<int> EdgesVector; // indices in edges_
- // SmallVector is a fast, small vector<int> implementation for sizes <= 2
- typedef SmallVectorUnsigned TailNodeVector; // indices in nodes_
- typedef std::vector<int> EdgesVector; // indices in edges_
-
- // TODO get rid of cat_?
- // TODO keep cat_ and add span and/or state? :)
- struct Node {
- Node() : id_(), cat_() {}
- int id_; // equal to this object's position in the nodes_ vector
- WordID cat_; // non-terminal category if <0, 0 if not set
- WordID NT() const { return -cat_; }
- EdgesVector in_edges_; // an in edge is an edge with this node as its head. (in edges come from the bottom up to us) indices in edges_
- EdgesVector out_edges_; // an out edge is an edge with this node as its tail. (out edges leave us up toward the top/goal). indices in edges_
- void copy_fixed(Node const& o) { // nonstructural fields only - structural ones are managed by sorting/pruning/subsetting
- cat_=o.cat_;
- }
- void copy_reindex(Node const& o,indices_after const& n2,indices_after const& e2) {
- copy_fixed(o);
- id_=n2[id_];
- e2.reindex_push_back(o.in_edges_,in_edges_);
- e2.reindex_push_back(o.out_edges_,out_edges_);
- }
- };
+enum {
+ NONE=0,CATEGORY=1,SPAN=2,PROB=4,FEATURES=8,RULE=16,RULE_LHS=32,PREV_SPAN=64,ALL=0xFFFFFFFF
+};
+namespace HG {
- // TODO get rid of edge_prob_? (can be computed on the fly as the dot
- // product of the weight vector and the feature values)
struct Edge {
-// int poplimit; //TODO: cube pruning per edge limit? per node didn't work well at all. also, inside cost + outside(node) is the same information i'd use to set a per-edge limit anyway - and nonmonotonicity in cube pruning may mean it's good to favor edge (in same node) w/ relatively worse score
Edge() : i_(-1), j_(-1), prev_i_(-1), prev_j_(-1) {}
Edge(int id,Edge const& copy_pod_from) : id_(id) { copy_pod(copy_pod_from); } // call copy_features yourself later.
- Edge(int id,Edge const& copy_from,TailNodeVector const& tail) // fully inits - probably more expensive when push_back(Edge(...)) than setting after
+ Edge(int id,Edge const& copy_from,TailNodeVector const& tail) // fully inits - probably more expensive when push_back(Edge(...)) than sett
: tail_nodes_(tail),id_(id) { copy_pod(copy_from);copy_features(copy_from); }
inline int Arity() const { return tail_nodes_.size(); }
int head_node_; // refers to a position in nodes_
@@ -83,8 +56,6 @@ public:
prob_t edge_prob_; // dot product of weights and feat_values
int id_; // equal to this object's position in the edges_ vector
- //FIXME: these span ids belong in Node, not Edge, right? every node should have the same spans.
-
// span info. typically, i_ and j_ refer to indices in the source sentence.
// In synchronous parsing, i_ and j_ will refer to target sentence/lattice indices
// while prev_i_ prev_j_ will refer to positions in the source.
@@ -97,54 +68,6 @@ public:
short int j_;
short int prev_i_;
short int prev_j_;
-
- void copy_info(Edge const& o) {
-#if USE_INFO_EDGE
- set_info(o.info_.str()); // by convention, each person putting info here starts with a separator (e.g. space). it's empty if nobody put any info there.
-#else
- (void) o;
-#endif
- }
- void copy_pod(Edge const& o) {
- rule_=o.rule_;
- i_ = o.i_; j_ = o.j_; prev_i_ = o.prev_i_; prev_j_ = o.prev_j_;
- }
- void copy_features(Edge const& o) {
- feature_values_=o.feature_values_;
- copy_info(o);
- }
- void copy_fixed(Edge const& o) {
- copy_pod(o);
- copy_features(o);
- edge_prob_ = o.edge_prob_;
- }
- void copy_reindex(Edge const& o,indices_after const& n2,indices_after const& e2) {
- copy_fixed(o);
- head_node_=n2[o.head_node_];
- id_=e2[o.id_];
- n2.reindex_push_back(o.tail_nodes_,tail_nodes_);
- }
-
-#if USE_INFO_EDGE
- std::ostringstream info_;
- void set_info(std::string const& s) {
- info_.str(s);
- info_.seekp(0,std::ios_base::end);
- }
- Edge(Edge const& o) : head_node_(o.head_node_),tail_nodes_(o.tail_nodes_),rule_(o.rule_),feature_values_(o.feature_values_),edge_prob_(o.edge_prob_),id_(o.id_),i_(o.i_),j_(o.j_),prev_i_(o.prev_i_),prev_j_(o.prev_j_), info_(o.info_.str(),std::ios_base::ate) {
-// info_.seekp(0,std::ios_base::end);
- }
- void operator=(Edge const& o) {
- head_node_ = o.head_node_; tail_nodes_ = o.tail_nodes_; rule_ = o.rule_; feature_values_ = o.feature_values_; edge_prob_ = o.edge_prob_; id_ = o.id_; i_ = o.i_; j_ = o.j_; prev_i_ = o.prev_i_; prev_j_ = o.prev_j_;
- set_info(o.info_.str());
- }
- std::string info() const { return info_.str(); }
- void reset_info() { info_.str(""); info_.clear(); }
-#else
- std::string info() const { return std::string(); }
- void reset_info() { }
- void set_info(std::string const& ) { }
-#endif
void show(std::ostream &o,unsigned mask=SPAN|RULE) const {
o<<'{';
if (mask&CATEGORY)
@@ -159,10 +82,6 @@ public:
o<<' '<<feature_values_;
if (mask&RULE)
o<<' '<<rule_->AsString(mask&RULE_LHS);
- if (USE_INFO_EDGE) {
- std::string const& i=info();
- if (mask&&!i.empty()) o << " |||"<<i; // remember, the initial space is expected as part of i
- }
o<<'}';
}
std::string show(unsigned mask=SPAN|RULE) const {
@@ -170,12 +89,28 @@ public:
show(o,mask);
return o.str();
}
- /* generic recursion re: child_handle=re(tail_nodes_[i],i,parent_handle)
-
- FIXME: make kbest create a simple derivation-tree structure (could be a
- hg), and replace the list-of-edges viterbi.h with a tree-structured one.
- CreateViterbiHypergraph can do for 1best, though.
- */
+ void copy_pod(Edge const& o) {
+ rule_=o.rule_;
+ i_ = o.i_; j_ = o.j_; prev_i_ = o.prev_i_; prev_j_ = o.prev_j_;
+ }
+ void copy_features(Edge const& o) {
+ feature_values_=o.feature_values_;
+ }
+ void copy_fixed(Edge const& o) {
+ copy_pod(o);
+ copy_features(o);
+ edge_prob_ = o.edge_prob_;
+ }
+ void copy_reindex(Edge const& o,indices_after const& n2,indices_after const& e2) {
+ copy_fixed(o);
+ head_node_=n2[o.head_node_];
+ id_=e2[o.id_];
+ n2.reindex_push_back(o.tail_nodes_,tail_nodes_);
+ }
+ // generic recursion re: child_handle=re(tail_nodes_[i],i,parent_handle)
+ // FIXME: make kbest create a simple derivation-tree structure (could be a
+ // hg), and replace the list-of-edges viterbi.h with a tree-structured one.
+ // CreateViterbiHypergraph can do for 1best, though.
template <class EdgeRecurse,class TEdgeHandle>
std::string derivation_tree(EdgeRecurse const& re,TEdgeHandle const& eh,bool indent=true,int show_mask=SPAN|RULE,int maxdepth=0x7FFFFFFF,int depth=0) const {
std::ostringstream o;
@@ -203,7 +138,43 @@ public:
}
};
- // all this info ought to live in Node, but for some reason it's on Edges.
+ // TODO get rid of cat_?
+ // TODO keep cat_ and add span and/or state? :)
+ struct Node {
+ Node() : id_(), cat_() {}
+ int id_; // equal to this object's position in the nodes_ vector
+ WordID cat_; // non-terminal category if <0, 0 if not set
+ WordID NT() const { return -cat_; }
+ EdgesVector in_edges_; // an in edge is an edge with this node as its head. (in edges come from the bottom up to us) indices in edges_
+ EdgesVector out_edges_; // an out edge is an edge with this node as its tail. (out edges leave us up toward the top/goal). indices in edges_
+ void copy_fixed(Node const& o) { // nonstructural fields only - structural ones are managed by sorting/pruning/subsetting
+ cat_=o.cat_;
+ }
+ void copy_reindex(Node const& o,indices_after const& n2,indices_after const& e2) {
+ copy_fixed(o);
+ id_=n2[id_];
+ e2.reindex_push_back(o.in_edges_,in_edges_);
+ e2.reindex_push_back(o.out_edges_,out_edges_);
+ }
+ };
+
+} // namespace HG
+
+class Hypergraph;
+typedef boost::shared_ptr<Hypergraph> HypergraphP;
+// class representing an acyclic hypergraph
+// - edges have 1 head, 0..n tails
+class Hypergraph {
+public:
+ Hypergraph() : is_linear_chain_(false) {}
+ typedef HG::Node Node;
+ typedef HG::Edge Edge;
+ typedef SmallVectorUnsigned TailNodeVector; // indices in nodes_
+ typedef std::vector<int> EdgesVector; // indices in edges_
+ enum {
+ NONE=0,CATEGORY=1,SPAN=2,PROB=4,FEATURES=8,RULE=16,RULE_LHS=32,PREV_SPAN=64,ALL=0xFFFFFFFF
+ };
+
// except for stateful models that have split nt,span, this should identify the node
void SetNodeOrigin(int nodeid,NTSpan &r) const {
Node const &n=nodes_[nodeid];
@@ -230,18 +201,9 @@ public:
}
return s;
}
- // 0 if none, -TD index otherwise (just like in rule)
WordID NodeLHS(int nodeid) const {
Node const &n=nodes_[nodeid];
return n.NT();
- /*
- if (!n.in_edges_.empty()) {
- Edge const& e=edges_[n.in_edges_.front()];
- if (e.rule_)
- return -e.rule_->lhs_;
- }
- return 0;
- */
}
typedef std::vector<prob_t> EdgeProbs;
@@ -250,14 +212,8 @@ public:
typedef std::vector<bool> NodeMask;
std::string show_viterbi_tree(bool indent=true,int show_mask=SPAN|RULE,int maxdepth=0x7FFFFFFF,int depth=0) const;
-// builds viterbi hg and returns it formatted as a pretty string
-
- enum {
- NONE=0,CATEGORY=1,SPAN=2,PROB=4,FEATURES=8,RULE=16,RULE_LHS=32,PREV_SPAN=64,ALL=0xFFFFFFFF
- };
std::string show_first_tree(bool indent=true,int show_mask=SPAN|RULE,int maxdepth=0x7FFFFFFF,int depth=0) const;
- // same as above, but takes in_edges_[0] all the way down - to make it viterbi cost (1-best), call ViterbiSortInEdges() first
typedef Edge const* EdgeHandle;
EdgeHandle operator()(int tailn,int /*taili*/,EdgeHandle /*parent*/) const {
@@ -334,7 +290,7 @@ public:
Edge* AddEdge(Edge const& in_edge, const TailNodeVector& tail) {
edges_.push_back(Edge(edges_.size(),in_edge));
Edge* edge = &edges_.back();
- edge->copy_features(in_edge);
+ edge->feature_values_ = in_edge.feature_values_;
edge->tail_nodes_ = tail; // possibly faster than copying to Edge() constructed above then copying via push_back. perhaps optimized it's the same.
index_tails(*edge);
return edge;
@@ -503,9 +459,9 @@ public:
template <class V>
void visit_edges_topo(V &v) {
- for (int i = 0; i < nodes_.size(); ++i) {
+ for (unsigned i = 0; i < nodes_.size(); ++i) {
EdgesVector const& in=nodes_[i].in_edges_;
- for (int j=0;j<in.size();++j) {
+ for (unsigned j=0;j<in.size();++j) {
int e=in[j];
v(i,e,edges_[e]);
}
@@ -534,14 +490,14 @@ private:
// for generic Viterbi/Inside algorithms
struct EdgeProb {
typedef prob_t Weight;
- inline const prob_t& operator()(const Hypergraph::Edge& e) const { return e.edge_prob_; }
+ inline const prob_t& operator()(const HG::Edge& e) const { return e.edge_prob_; }
};
struct EdgeSelectEdgeWeightFunction {
typedef prob_t Weight;
typedef std::vector<bool> EdgeMask;
EdgeSelectEdgeWeightFunction(const EdgeMask& v) : v_(v) {}
- inline prob_t operator()(const Hypergraph::Edge& e) const {
+ inline prob_t operator()(const HG::Edge& e) const {
if (v_[e.id_]) return prob_t::One();
else return prob_t::Zero();
}
@@ -551,7 +507,7 @@ private:
struct ScaledEdgeProb {
ScaledEdgeProb(const double& alpha) : alpha_(alpha) {}
- inline prob_t operator()(const Hypergraph::Edge& e) const { return e.edge_prob_.pow(alpha_); }
+ inline prob_t operator()(const HG::Edge& e) const { return e.edge_prob_.pow(alpha_); }
const double alpha_;
typedef prob_t Weight;
};
@@ -560,7 +516,7 @@ struct ScaledEdgeProb {
struct EdgeFeaturesAndProbWeightFunction {
typedef SparseVector<prob_t> Weight;
typedef Weight Result; //TODO: change Result->Weight everywhere?
- inline const Weight operator()(const Hypergraph::Edge& e) const {
+ inline const Weight operator()(const HG::Edge& e) const {
SparseVector<prob_t> res;
for (SparseVector<double>::const_iterator it = e.feature_values_.begin();
it != e.feature_values_.end(); ++it)
@@ -571,7 +527,7 @@ struct EdgeFeaturesAndProbWeightFunction {
struct TransitionCountWeightFunction {
typedef double Weight;
- inline double operator()(const Hypergraph::Edge& e) const { (void)e; return 1.0; }
+ inline double operator()(const HG::Edge& e) const { (void)e; return 1.0; }
};
#endif