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"""This module implements a partial stratified tree (van Emde Boas, 1977).
Only insert findsucc, __iter__, and __contains__ are implemented.
Delete is currently not supported.
There is very little error-checking in this code -- it is designed
to be used in the limited situation described in Lopez (EMNLP-CoNLL 2007),
which doesn't cover all of the possible ways that you could misuse it
(e.g. trying to insert a key larger than the universe size)
Other notes -- this code is really rather ugly C code masquerading as
Pyrex/Python. Virtual function calls are bypassed by hand in several
places for the sake of efficiency, and other Python niceties are
removed for the same reason."""
from libc.stdlib cimport malloc, free
from libc.math cimport log, ceil
from libc.string cimport memset
cdef int MIN_BOTTOM_SIZE = 32
cdef int MIN_BOTTOM_BITS = 5
cdef int LOWER_MASK[32]
cdef void _init_lower_mask():
cdef unsigned i
cdef int mask = 0
for i in range(MIN_BOTTOM_SIZE):
mask = (mask << 1) + 1
LOWER_MASK[i] = mask
_init_lower_mask()
cdef struct _BitSet:
long bitset
int min_val
int max_val
int size
cdef _BitSet* new_BitSet():
cdef _BitSet* b
b = <_BitSet*> malloc(sizeof(_BitSet))
b.bitset = 0
b.min_val = -1
b.max_val = -1
b.size = 0
return b
cdef int bitset_findsucc(_BitSet* b, int i):
cdef int bitset, mask
cdef int low, high, mid
if b.max_val == -1 or i >= b.max_val:
return -1
if i < b.min_val:
return b.min_val
bitset = b.bitset & ~LOWER_MASK[i]
low = i+1
high = b.max_val+1
while low < high-1:
mid = (high + low)/2
mask = ~(LOWER_MASK[high-1] ^ LOWER_MASK[mid-1])
if bitset & mask == 0:
low = mid
else:
bitset = bitset & mask
high = mid
return low
cdef int bitset_insert(_BitSet* b, int i):
cdef int val
val = 1 << i
if b.bitset & val == 0:
b.bitset = b.bitset | val
if b.size == 0:
b.min_val = i
b.max_val = i
else:
if i < b.min_val:
b.min_val = i
if i > b.max_val:
b.max_val = i
b.size = b.size + 1
return 1
return 0
cdef int bitset_contains(_BitSet* b, int i):
cdef int val
val = 1 << i
if b.bitset & val == 0:
return 0
else:
return 1
cdef class BitSetIterator:
cdef _BitSet* b
cdef int next_val
def __next__(self):
cdef int ret_val
if self.next_val == -1:
raise StopIteration()
ret_val = self.next_val
self.next_val = bitset_findsucc(self.b, ret_val)
return ret_val
# This is a Python wrapper class to give access to the
# (entirely C-implemented) _BitSet struct.
# Very slow; use only for debugging
cdef class BitSet:
cdef _BitSet* b
def __cinit__(self):
self.b = new_BitSet()
def __dealloc__(self):
free(self.b)
def __iter__(self):
cdef BitSetIterator it
it = BitSetIterator()
it.b = self.b
it.next_val = self.b.min_val
return it
def insert(self, i):
return bitset_insert(self.b, i)
def findsucc(self, i):
return bitset_findsucc(self.b, i)
def __str__(self):
return dec2bin(self.b.bitset)+" ("+str(self.b.size)+","+str(self.b.min_val)+","+str(self.b.max_val)+")"
def min(self):
return self.b.min_val
def max(self):
return self.b.max_val
def __len__(self):
return self.b.size
def __contains__(self, i):
return bool(bitset_contains(self.b, i))
cdef str dec2bin(long i):
cdef str result = ""
cdef unsigned d
for d in range(MIN_BOTTOM_SIZE):
if i & LOWER_MASK[0] == 0:
result = "0"+result
else:
result = "1"+result
i = i >> 1
return result
cdef struct _VEB:
int top_universe_size
int num_bottom_bits
int max_val
int min_val
int size
void* top
void** bottom
cdef _VEB* new_VEB(int n):
cdef _VEB* veb
cdef int num_bits, num_top_bits, i
veb = <_VEB*> malloc(sizeof(_VEB))
num_bits = int(ceil(log(n) / log(2)))
veb.num_bottom_bits = num_bits/2
if veb.num_bottom_bits < MIN_BOTTOM_BITS:
veb.num_bottom_bits = MIN_BOTTOM_BITS
veb.top_universe_size = (n >> veb.num_bottom_bits) + 1
veb.bottom = <void**> malloc(veb.top_universe_size * sizeof(void*))
memset(veb.bottom, 0, veb.top_universe_size * sizeof(void*))
if veb.top_universe_size > MIN_BOTTOM_SIZE:
veb.top = new_VEB(veb.top_universe_size)
else:
veb.top = new_BitSet()
veb.max_val = -1
veb.min_val = -1
veb.size = 0
return veb
cdef int VEB_insert(_VEB* veb, int i):
cdef _VEB* subv
cdef _BitSet* subb
cdef int a, b, tmp
if veb.size == 0:
veb.min_val = i
veb.max_val = i
elif i == veb.min_val or i == veb.max_val:
return 0
else:
if i < veb.min_val:
tmp = i
i = veb.min_val
veb.min_val = tmp
a = i >> veb.num_bottom_bits
b = i & LOWER_MASK[veb.num_bottom_bits-1]
if veb.bottom[a] == NULL:
if veb.top_universe_size > MIN_BOTTOM_SIZE:
subv = <_VEB*> veb.top
VEB_insert(subv, a)
else:
subb = <_BitSet*> veb.top
bitset_insert(subb, a)
if veb.num_bottom_bits > MIN_BOTTOM_BITS:
veb.bottom[a] = new_VEB(1 << veb.num_bottom_bits)
else:
veb.bottom[a] = new_BitSet()
if veb.num_bottom_bits > MIN_BOTTOM_BITS:
subv = <_VEB*> veb.bottom[a]
if VEB_insert(subv, b) == 0:
return 0
else:
subb = <_BitSet*> veb.bottom[a]
if bitset_insert(subb, b) == 0:
return 0
if i > veb.max_val:
veb.max_val = i
veb.size = veb.size + 1
return 1
cdef del_VEB(_VEB* veb):
cdef int i
if veb.top_universe_size > MIN_BOTTOM_SIZE:
i = (<_VEB*> veb.top).min_val
else:
i = (<_BitSet*> veb.top).min_val
while i != -1:
if veb.num_bottom_bits > MIN_BOTTOM_BITS:
del_VEB(<_VEB*> veb.bottom[i])
else:
free(<_BitSet*> veb.bottom[i])
if veb.top_universe_size > MIN_BOTTOM_SIZE:
i = VEB_findsucc(<_VEB*> veb.top, i)
else:
i = bitset_findsucc(<_BitSet*> veb.top, i)
if veb.top_universe_size > MIN_BOTTOM_SIZE:
del_VEB(<_VEB*> veb.top)
else:
free(<_BitSet*> veb.top)
free(veb.bottom)
free(veb)
cdef int VEB_findsucc(_VEB* veb, int i):
cdef _VEB* subv
cdef _BitSet* subb
cdef int a, b, j, c, found
if veb.max_val == -1 or i>=veb.max_val:
return -1
if i < veb.min_val:
return veb.min_val
a = i >> veb.num_bottom_bits
b = i & LOWER_MASK[veb.num_bottom_bits-1]
found = 0
if veb.bottom[a] != NULL:
if veb.num_bottom_bits > MIN_BOTTOM_BITS:
subv = <_VEB*> veb.bottom[a]
if subv.max_val > b:
j = (a << veb.num_bottom_bits) + VEB_findsucc(subv, b)
found = 1
else:
subb = <_BitSet*> veb.bottom[a]
if subb.max_val > b:
j = (a << veb.num_bottom_bits) + bitset_findsucc(subb, b)
found = 1
if found==0:
if veb.top_universe_size > MIN_BOTTOM_SIZE:
subv = <_VEB*> veb.top
c = VEB_findsucc(subv, a)
else:
subb = <_BitSet*> veb.top
c = bitset_findsucc(subb, a)
if veb.num_bottom_bits > MIN_BOTTOM_BITS:
subv = <_VEB*> veb.bottom[c]
j = (c << veb.num_bottom_bits) + subv.min_val
else:
subb = <_BitSet*> veb.bottom[c]
j = (c << veb.num_bottom_bits) + subb.min_val
return j
cdef int VEB_contains(_VEB* veb, int i):
cdef _VEB* subv
cdef _BitSet* subb
cdef int a, b
if veb.size == 0 or i < veb.min_val or i > veb.max_val:
return 0
if veb.min_val == i:
return 1
else:
if veb.size == 1:
return 0
a = i >> veb.num_bottom_bits
b = i & LOWER_MASK[veb.num_bottom_bits-1]
if veb.bottom[a] == NULL:
return 0
else:
if veb.num_bottom_bits > MIN_BOTTOM_BITS:
subv = <_VEB*> veb.bottom[a]
return VEB_contains(subv, b)
else:
subb = <_BitSet*> veb.bottom[a]
return bitset_contains(subb, b)
cdef class VEBIterator:
cdef _VEB* v
cdef int next_val
def __next__(self):
cdef int ret_val
if self.next_val == -1:
raise StopIteration()
ret_val = self.next_val
self.next_val = VEB_findsucc(self.v, ret_val)
return ret_val
cdef class VEB:
cdef _VEB* veb
cdef int _findsucc(self, int i)
cdef int _insert(self, int i)
cdef int _first(self)
def __cinit__(self, int size):
self.veb = new_VEB(size)
def __dealloc__(self):
del_VEB(self.veb)
def __iter__(self):
cdef VEBIterator it
it = VEBIterator()
it.v = self.veb
it.next_val = self.veb.min_val
return it
def insert(self, i):
return VEB_insert(self.veb, i)
cdef int _insert(self, int i):
return VEB_insert(self.veb, i)
def findsucc(self, i):
return VEB_findsucc(self.veb, i)
cdef int _first(self):
return self.veb.min_val
cdef int _findsucc(self, int i):
return VEB_findsucc(self.veb, i)
def __len__(self):
return self.veb.size
def __contains__(self, i):
return VEB_contains(self.veb, i)
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