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#ifndef _HG_IO_H_
#define _HG_IO_H_
#include <iostream>
#include "lattice.h"
class Hypergraph;
struct HypergraphIO {
// the format is basically a list of nodes and edges in topological order
// any edge you read, you must have already read its tail nodes
// any node you read, you must have already read its incoming edges
// this may make writing a bit more challenging if your forest is not
// topologically sorted (but that probably doesn't happen very often),
// but it makes reading much more memory efficient.
// see test_data/small.json.gz for an email encoding
static bool ReadFromJSON(std::istream* in, Hypergraph* out);
// if remove_rules is used, the hypergraph is serialized without rule information
// (so it only contains structure and feature information)
static bool WriteToJSON(const Hypergraph& hg, bool remove_rules, std::ostream* out);
static void WriteAsCFG(const Hypergraph& hg);
// serialization utils
static void ReadFromPLF(const std::string& in, Hypergraph* out, int line = 0);
// return PLF string representation (undefined behavior on non-lattices)
static std::string AsPLF(const Hypergraph& hg, bool include_global_parentheses = true);
static void PLFtoLattice(const std::string& plf, Lattice* pl);
static std::string Escape(const std::string& s); // PLF helper
};
namespace B64 {
bool b64decode(const unsigned char* data, const size_t insize, char* out, const size_t outsize);
void b64encode(const char* data, const size_t size, std::ostream* out);
}
#endif
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