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diff --git a/utils/synutils/argument_reorder_model.h b/utils/synutils/argument_reorder_model.h
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-/*
- * argument_reorder_model.h
- *
- * Created on: Dec 15, 2013
- * Author: lijunhui
- */
-
-#ifndef ARGUMENT_REORDER_MODEL_H_
-#define ARGUMENT_REORDER_MODEL_H_
-
-#include "alignment.h"
-#include "tree.h"
-#include "srl_sentence.h"
-
-// an argument item or a predicate item (the verb itself)
-struct SSRLItem {
- SSRLItem(const STreeItem *tree_item, string role)
- : tree_item_(tree_item), role_(role) {}
- ~SSRLItem() {}
- const STreeItem *tree_item_;
- const string role_;
-};
-
-struct SPredicateItem {
- SPredicateItem(const SParsedTree *tree, const SPredicate *pred)
- : pred_(pred) {
- vec_items_.reserve(pred->m_vecArgt.size() + 1);
- for (int i = 0; i < pred->m_vecArgt.size(); i++) {
- vec_items_.push_back(new SSRLItem(pred->m_vecArgt[i]->m_pTreeItem,
- string(pred->m_vecArgt[i]->m_pszRole)));
- }
- vec_items_.push_back(new SSRLItem(
- tree->m_vecTerminals[pred->m_iPosition]->m_ptParent, string("Pred")));
- sort(vec_items_.begin(), vec_items_.end(), SortFunction);
-
- begin_ = vec_items_[0]->tree_item_->m_iBegin;
- end_ = vec_items_[vec_items_.size() - 1]->tree_item_->m_iEnd;
- }
-
- ~SPredicateItem() { vec_items_.clear(); }
-
- static bool SortFunction(SSRLItem *i, SSRLItem *j) {
- return (i->tree_item_->m_iBegin < j->tree_item_->m_iBegin);
- }
-
- vector<SSRLItem *> vec_items_;
- int begin_;
- int end_;
- const SPredicate *pred_;
-};
-
-struct SArgumentReorderModel {
- public:
- static string fnGetBlockOutcome(int iBegin, int iEnd, SAlignment *pAlign) {
- return pAlign->fnIsContinuous(iBegin, iEnd);
- }
- static void fnGetReorderType(SPredicateItem *pPredItem, SAlignment *pAlign,
- vector<string> &vecStrLeftReorder,
- vector<string> &vecStrRightReorder) {
- vector<int> vecLeft, vecRight;
- for (int i = 0; i < pPredItem->vec_items_.size(); i++) {
- const STreeItem *pCon1 = pPredItem->vec_items_[i]->tree_item_;
- int iLeft1, iRight1;
- pAlign->fnGetLeftRightMost(pCon1->m_iBegin, pCon1->m_iEnd, true, iLeft1,
- iRight1);
- vecLeft.push_back(iLeft1);
- vecRight.push_back(iRight1);
- }
- vector<int> vecLeftPosition;
- fnGetRelativePosition(vecLeft, vecLeftPosition);
- vector<int> vecRightPosition;
- fnGetRelativePosition(vecRight, vecRightPosition);
-
- vecStrLeftReorder.clear();
- vecStrRightReorder.clear();
- for (int i = 1; i < vecLeftPosition.size(); i++) {
- string strOutcome;
- fnGetOutcome(vecLeftPosition[i - 1], vecLeftPosition[i], strOutcome);
- vecStrLeftReorder.push_back(strOutcome);
- fnGetOutcome(vecRightPosition[i - 1], vecRightPosition[i], strOutcome);
- vecStrRightReorder.push_back(strOutcome);
- }
- }
-
- /*
- * features:
- * f1: (left_label, right_label, parent_label)
- * f2: (left_label, right_label, parent_label, other_right_sibling_label)
- * f3: (left_label, right_label, parent_label, other_left_sibling_label)
- * f4: (left_label, right_label, left_head_pos)
- * f5: (left_label, right_label, left_head_word)
- * f6: (left_label, right_label, right_head_pos)
- * f7: (left_label, right_label, right_head_word)
- * f8: (left_label, right_label, left_chunk_status)
- * f9: (left_label, right_label, right_chunk_status)
- * f10: (left_label, parent_label)
- * f11: (right_label, parent_label)
- *
- * f1: (left_role, right_role, predicate_term)
- * f2: (left_role, right_role, predicate_term, other_right_role)
- * f3: (left_role, right_role, predicate_term, other_left_role)
- * f4: (left_role, right_role, left_head_pos)
- * f5: (left_role, right_role, left_head_word)
- * f6: (left_role, right_role, left_syntactic_label)
- * f7: (left_role, right_role, right_head_pos)
- * f8: (left_role, right_role, right_head_word)
- * f8: (left_role, right_role, right_syntactic_label)
- * f8: (left_role, right_role, left_chunk_status)
- * f9: (left_role, right_role, right_chunk_status)
- * f10: (left_role, right_role, left_chunk_status)
- * f11: (left_role, right_role, right_chunk_status)
- * f12: (left_label, parent_label)
- * f13: (right_label, parent_label)
- */
- static void fnGenerateFeature(const SParsedTree *pTree,
- const SPredicate *pPred,
- const SPredicateItem *pPredItem, int iPos,
- const string &strBlock1,
- const string &strBlock2, ostringstream &ostr) {
- SSRLItem *pSRLItem1 = pPredItem->vec_items_[iPos - 1];
- SSRLItem *pSRLItem2 = pPredItem->vec_items_[iPos];
- const STreeItem *pCon1 = pSRLItem1->tree_item_;
- const STreeItem *pCon2 = pSRLItem2->tree_item_;
-
- string left_role = pSRLItem1->role_;
- string right_role = pSRLItem2->role_;
-
- string predicate_term =
- pTree->m_vecTerminals[pPred->m_iPosition]->m_pszTerm;
-
- vector<string> vec_other_right_sibling;
- for (int i = iPos + 1; i < pPredItem->vec_items_.size(); i++)
- vec_other_right_sibling.push_back(
- string(pPredItem->vec_items_[i]->role_));
- if (vec_other_right_sibling.size() == 0)
- vec_other_right_sibling.push_back(string("NULL"));
-
- vector<string> vec_other_left_sibling;
- for (int i = 0; i < iPos - 1; i++)
- vec_other_right_sibling.push_back(
- string(pPredItem->vec_items_[i]->role_));
- if (vec_other_left_sibling.size() == 0)
- vec_other_left_sibling.push_back(string("NULL"));
-
- // generate features
- // f1
- ostr << "f1=" << left_role << "_" << right_role << "_" << predicate_term;
- ostr << "f1=" << left_role << "_" << right_role;
-
- // f2
- for (int i = 0; i < vec_other_right_sibling.size(); i++) {
- ostr << " f2=" << left_role << "_" << right_role << "_" << predicate_term
- << "_" << vec_other_right_sibling[i];
- ostr << " f2=" << left_role << "_" << right_role << "_"
- << vec_other_right_sibling[i];
- }
- // f3
- for (int i = 0; i < vec_other_left_sibling.size(); i++) {
- ostr << " f3=" << left_role << "_" << right_role << "_" << predicate_term
- << "_" << vec_other_left_sibling[i];
- ostr << " f3=" << left_role << "_" << right_role << "_"
- << vec_other_left_sibling[i];
- }
- // f4
- ostr << " f4=" << left_role << "_" << right_role << "_"
- << pTree->m_vecTerminals[pCon1->m_iHeadWord]->m_ptParent->m_pszTerm;
- // f5
- ostr << " f5=" << left_role << "_" << right_role << "_"
- << pTree->m_vecTerminals[pCon1->m_iHeadWord]->m_pszTerm;
- // f6
- ostr << " f6=" << left_role << "_" << right_role << "_" << pCon2->m_pszTerm;
- // f7
- ostr << " f7=" << left_role << "_" << right_role << "_"
- << pTree->m_vecTerminals[pCon2->m_iHeadWord]->m_ptParent->m_pszTerm;
- // f8
- ostr << " f8=" << left_role << "_" << right_role << "_"
- << pTree->m_vecTerminals[pCon2->m_iHeadWord]->m_pszTerm;
- // f9
- ostr << " f9=" << left_role << "_" << right_role << "_" << pCon2->m_pszTerm;
- // f10
- ostr << " f10=" << left_role << "_" << right_role << "_" << strBlock1;
- // f11
- ostr << " f11=" << left_role << "_" << right_role << "_" << strBlock2;
- // f12
- ostr << " f12=" << left_role << "_" << predicate_term;
- ostr << " f12=" << left_role;
- // f13
- ostr << " f13=" << right_role << "_" << predicate_term;
- ostr << " f13=" << right_role;
- }
-
- private:
- static void fnGetOutcome(int i1, int i2, string &strOutcome) {
- assert(i1 != i2);
- if (i1 < i2) {
- if (i2 > i1 + 1)
- strOutcome = string("DM");
- else
- strOutcome = string("M");
- } else {
- if (i1 > i2 + 1)
- strOutcome = string("DS");
- else
- strOutcome = string("S");
- }
- }
-
- static void fnGetRelativePosition(const vector<int> &vecLeft,
- vector<int> &vecPosition) {
- vecPosition.clear();
-
- vector<float> vec;
- for (int i = 0; i < vecLeft.size(); i++) {
- if (vecLeft[i] == -1) {
- if (i == 0)
- vec.push_back(-1);
- else
- vec.push_back(vecLeft[i - 1] + 0.1);
- } else
- vec.push_back(vecLeft[i]);
- }
-
- for (int i = 0; i < vecLeft.size(); i++) {
- int count = 0;
-
- for (int j = 0; j < vecLeft.size(); j++) {
- if (j == i) continue;
- if (vec[j] < vec[i]) {
- count++;
- } else if (vec[j] == vec[i] && j < i) {
- count++;
- }
- }
- vecPosition.push_back(count);
- }
- }
-};
-
-#endif /* ARGUMENT_REORDER_MODEL_H_ */