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#ifndef UTIL_BIT_PACKING__
#define UTIL_BIT_PACKING__
/* Bit-level packing routines */
#include <assert.h>
#ifdef __APPLE__
#include <architecture/byte_order.h>
#else
#include <endian.h>
#endif
#include <inttypes.h>
#if __BYTE_ORDER != __LITTLE_ENDIAN
#error The bit aligned storage functions assume little endian architecture
#endif
namespace util {
/* WARNING WARNING WARNING:
* The write functions assume that memory is zero initially. This makes them
* faster and is the appropriate case for mmapped language model construction.
* These routines assume that unaligned access to uint64_t is fast and that
* storage is little endian. This is the case on x86_64. It may not be the
* case on 32-bit x86 but my target audience is large language models for which
* 64-bit is necessary.
*/
/* Pack integers up to 57 bits using their least significant digits.
* The length is specified using mask:
* Assumes mask == (1 << length) - 1 where length <= 57.
*/
inline uint64_t ReadInt57(const void *base, uint8_t bit, uint64_t mask) {
return (*reinterpret_cast<const uint64_t*>(base) >> bit) & mask;
}
/* Assumes value <= mask and mask == (1 << length) - 1 where length <= 57.
* Assumes the memory is zero initially.
*/
inline void WriteInt57(void *base, uint8_t bit, uint64_t value) {
*reinterpret_cast<uint64_t*>(base) |= (value << bit);
}
namespace detail { typedef union { float f; uint32_t i; } FloatEnc; }
inline float ReadFloat32(const void *base, uint8_t bit) {
detail::FloatEnc encoded;
encoded.i = *reinterpret_cast<const uint64_t*>(base) >> bit;
return encoded.f;
}
inline void WriteFloat32(void *base, uint8_t bit, float value) {
detail::FloatEnc encoded;
encoded.f = value;
WriteInt57(base, bit, encoded.i);
}
inline float ReadNonPositiveFloat31(const void *base, uint8_t bit) {
detail::FloatEnc encoded;
encoded.i = *reinterpret_cast<const uint64_t*>(base) >> bit;
// Sign bit set means negative.
encoded.i |= 0x80000000;
return encoded.f;
}
inline void WriteNonPositiveFloat31(void *base, uint8_t bit, float value) {
assert(value <= 0.0);
detail::FloatEnc encoded;
encoded.f = value;
encoded.i &= ~0x80000000;
WriteInt57(base, bit, encoded.i);
}
void BitPackingSanity();
// Return bits required to store integers upto max_value. Not the most
// efficient implementation, but this is only called a few times to size tries.
uint8_t RequiredBits(uint64_t max_value);
struct BitsMask {
void FromMax(uint64_t max_value) {
bits = RequiredBits(max_value);
mask = (1 << bits) - 1;
}
uint8_t bits;
uint64_t mask;
};
} // namespace util
#endif // UTIL_BIT_PACKING__
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