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+// Very simple pool. It can only allocate memory. And all of the memory it
+// allocates must be freed at the same time.
+
+#ifndef UTIL_POOL__
+#define UTIL_POOL__
+
+#include <vector>
+
+#include <stdint.h>
+
+namespace util {
+
+class Pool {
+ public:
+ Pool();
+
+ ~Pool();
+
+ void *Allocate(std::size_t size) {
+ void *ret = current_;
+ current_ += size;
+ if (current_ < current_end_) {
+ return ret;
+ } else {
+ return More(size);
+ }
+ }
+
+ void FreeAll();
+
+ private:
+ void *More(std::size_t size);
+
+ std::vector<void *> free_list_;
+
+ uint8_t *current_, *current_end_;
+
+ // no copying
+ Pool(const Pool &);
+ Pool &operator=(const Pool &);
+};
+
+} // namespace util
+
+#endif // UTIL_POOL__