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Diffstat (limited to 'gi/posterior-regularisation/projected_gradient.cc')
-rw-r--r-- | gi/posterior-regularisation/projected_gradient.cc | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/gi/posterior-regularisation/projected_gradient.cc b/gi/posterior-regularisation/projected_gradient.cc new file mode 100644 index 00000000..f7c39817 --- /dev/null +++ b/gi/posterior-regularisation/projected_gradient.cc @@ -0,0 +1,87 @@ +// +// Minimises given functional using the projected gradient method. Based on +// algorithm and demonstration example in Linear and Nonlinear Programming, +// Luenberger and Ye, 3rd ed., p 370. +// + +#include "invert.hh" +#include <iostream> + +using namespace std; + +double +f(double x1, double x2, double x3, double x4) +{ + return x1 * x1 + x2 * x2 + x3 * x3 + x4 * x4 - 2 * x1 - 3 * x4; +} + +ublas::vector<double> +g(double x1, double x2, double x3, double x4) +{ + ublas::vector<double> v(4); + v(0) = 2 * x1 - 2; + v(1) = 2 * x2; + v(2) = 2 * x3; + v(3) = 2 * x4 - 3; + return v; +} + +ublas::matrix<double> +activeConstraints(double x1, double x2, double x3, double x4) +{ + int n = 2; + if (x1 == 0) ++n; + if (x2 == 0) ++n; + if (x3 == 0) ++n; + if (x4 == 0) ++n; + + ublas::matrix<double> a(n,4); + a(0, 0) = 2; a(0, 1) = 1; a(0, 2) = 1; a(0, 3) = 4; + a(1, 0) = 1; a(1, 1) = 1; a(1, 2) = 2; a(1, 3) = 1; + + int c = 2; + if (x1 == 0) a(c++, 0) = 1; + if (x2 == 0) a(c++, 1) = 1; + if (x3 == 0) a(c++, 2) = 1; + if (x4 == 0) a(c++, 3) = 1; + + return a; +} + +ublas::matrix<double> +projection(const ublas::matrix<double> &a) +{ + ublas::matrix<double> aT = ublas::trans(a); + ublas::matrix<double> inv(a.size1(), a.size1()); + bool ok = invert_matrix(ublas::matrix<double>(ublas::prod(a, aT)), inv); + assert(ok && "Failed to invert matrix"); + return ublas::identity_matrix<double>(4) - + ublas::prod(aT, ublas::matrix<double>(ublas::prod(inv, a))); +} + +int main(int argc, char *argv[]) +{ + double x1 = 2, x2 = 2, x3 = 1, x4 = 0; + + double fval = f(x1, x2, x3, x4); + cout << "f = " << fval << endl; + ublas::vector<double> grad = g(x1, x2, x3, x4); + cout << "g = " << grad << endl; + ublas::matrix<double> A = activeConstraints(x1, x2, x3, x4); + cout << "A = " << A << endl; + ublas::matrix<double> P = projection(A); + cout << "P = " << P << endl; + // the direction of movement + ublas::vector<double> d = prod(P, grad); + cout << "d = " << (d / d(0)) << endl; + + // special case for d = 0 + + // next solve for limits on the line search + + // then use golden rule technique between these values (if bounded) + + // or simple Armijo's rule technique + + return 0; +} |