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+#ifndef _HG_IO_H_
+#define _HG_IO_H_
+
+#include <iostream>
+
+#include "lattice.h"
+class Hypergraph;
+
+struct HypergraphIO {
+
+ // the format is basically a list of nodes and edges in topological order
+ // any edge you read, you must have already read its tail nodes
+ // any node you read, you must have already read its incoming edges
+ // this may make writing a bit more challenging if your forest is not
+ // topologically sorted (but that probably doesn't happen very often),
+ // but it makes reading much more memory efficient.
+ // see test_data/small.json.gz for an email encoding
+ static bool ReadFromJSON(std::istream* in, Hypergraph* out);
+
+ // if remove_rules is used, the hypergraph is serialized without rule information
+ // (so it only contains structure and feature information)
+ static bool WriteToJSON(const Hypergraph& hg, bool remove_rules, std::ostream* out);
+
+ // serialization utils
+ static void ReadFromPLF(const std::string& in, Hypergraph* out, int line = 0);
+ // return PLF string representation (undefined behavior on non-lattices)
+ static std::string AsPLF(const Hypergraph& hg, bool include_global_parentheses = true);
+ static void PLFtoLattice(const std::string& plf, Lattice* pl);
+ static std::string Escape(const std::string& s); // PLF helper
+};
+
+namespace B64 {
+ bool b64decode(const unsigned char* data, const size_t insize, char* out, const size_t outsize);
+ void b64encode(const char* data, const size_t size, std::ostream* out);
+}
+
+#endif