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-rw-r--r--decoder/hg_io.h16
1 files changed, 4 insertions, 12 deletions
diff --git a/decoder/hg_io.h b/decoder/hg_io.h
index 58af8132..93a9e280 100644
--- a/decoder/hg_io.h
+++ b/decoder/hg_io.h
@@ -1,5 +1,5 @@
-#ifndef _HG_IO_H_
-#define _HG_IO_H_
+#ifndef HG_IO_H_
+#define HG_IO_H_
#include <iostream>
#include <string>
@@ -9,19 +9,11 @@ class Hypergraph;
struct HypergraphIO {
- // the format is basically a list of nodes and edges in topological order
- // any edge you read, you must have already read its tail nodes
- // any node you read, you must have already read its incoming edges
- // this may make writing a bit more challenging if your forest is not
- // topologically sorted (but that probably doesn't happen very often),
- // but it makes reading much more memory efficient.
- // see test_data/small.json.gz for an email encoding
- static bool ReadFromJSON(std::istream* in, Hypergraph* out);
+ static bool ReadFromBinary(std::istream* in, Hypergraph* out);
+ static bool WriteToBinary(const Hypergraph& hg, std::ostream* out);
// if remove_rules is used, the hypergraph is serialized without rule information
// (so it only contains structure and feature information)
- static bool WriteToJSON(const Hypergraph& hg, bool remove_rules, std::ostream* out);
-
static void WriteAsCFG(const Hypergraph& hg);
// Write only the target size information in bottom-up order.