diff options
Diffstat (limited to 'decoder/hg.h')
-rw-r--r-- | decoder/hg.h | 45 |
1 files changed, 30 insertions, 15 deletions
diff --git a/decoder/hg.h b/decoder/hg.h index 95a6525a..c4159999 100644 --- a/decoder/hg.h +++ b/decoder/hg.h @@ -3,7 +3,9 @@ //FIXME: is the edge given to ffs the coarse (previous forest) edge? if so, then INFO_EDGE is effectively not working. supposed to have logging associated with each edge and see how it fits together in kbest afterwards. -#define USE_INFO_EDGE 1 + +// define USE_INFO_EDGE 1 if you want lots of debug info shown with --show_derivations - otherwise it adds quite a bit of overhead if ffs have their logging enabled (e.g. ff_from_fsa) +#define USE_INFO_EDGE 0 #if USE_INFO_EDGE # include <sstream> # define INFO_EDGE(e,msg) do { std::ostringstream &o=(e.info_);o<<msg; } while(0) @@ -70,9 +72,9 @@ public: // product of the weight vector and the feature values) struct Edge { Edge() : i_(-1), j_(-1), prev_i_(-1), prev_j_(-1) {} - Edge(int id,Edge const& copy_add_from) : id_(id) { copy_add(copy_add_from); } - Edge(int id,Edge const& copy_add_from,TailNodeVector const& tail) - : tail_nodes_(tail),id_(id) { copy_add(copy_add_from); } + Edge(int id,Edge const& copy_pod_from) : id_(id) { copy_pod(copy_pod_from); } // call copy_features yourself later. + Edge(int id,Edge const& copy_from,TailNodeVector const& tail) // fully inits - probably more expensive when push_back(Edge(...)) than setting after + : tail_nodes_(tail),id_(id) { copy_pod(copy_from);copy_features(copy_from); } inline int Arity() const { return tail_nodes_.size(); } int head_node_; // refers to a position in nodes_ TailNodeVector tail_nodes_; // contents refer to positions in nodes_ @@ -94,16 +96,22 @@ public: short int prev_i_; short int prev_j_; - void copy_add(Edge const& o) { - rule_=o.rule_; - feature_values_ = o.feature_values_; - i_ = o.i_; j_ = o.j_; prev_i_ = o.prev_i_; prev_j_ = o.prev_j_; + void copy_info(Edge const& o) { #if USE_INFO_EDGE set_info(o.info_.str()); #endif } + void copy_pod(Edge const& o) { + rule_=o.rule_; + i_ = o.i_; j_ = o.j_; prev_i_ = o.prev_i_; prev_j_ = o.prev_j_; + } + void copy_features(Edge const& o) { + feature_values_=o.feature_values_; + copy_info(o); + } void copy_fixed(Edge const& o) { - copy_add(o); + copy_pod(o); + copy_features(o); edge_prob_ = o.edge_prob_; } void copy_reindex(Edge const& o,indices_after const& n2,indices_after const& e2) { @@ -148,8 +156,8 @@ public: if (mask&RULE) o<<rule_->AsString(mask&RULE_LHS); if (USE_INFO_EDGE) { - if (mask) o << ' '; - o<<info(); + std::string const& i=info(); + if (mask&&!i.empty()) o << " ||| "<<i; } o<<'}'; } @@ -234,9 +242,9 @@ private: nodes_[edge.tail_nodes_[i]].out_edges_.push_back(edge.id_); } public: - // the below AddEdge all are used mostly for apply_models scoring and so do not set prob_ + // the below AddEdge all are used mostly for apply_models scoring and so do not set prob_ ; also, you will need to ConnectEdgeToHeadNode yourself (since head may be new) - // tails are already set, copy_add members are already set. + // tails are already set, copy_fixed members are already set. all we need to do is set id and add to out_edges of tails Edge* AddEdge(Edge const& nedge) { int eid=edges_.size(); edges_.push_back(nedge); @@ -246,15 +254,17 @@ public: return edge; } + // also copies feature vector Edge* AddEdge(Edge const& in_edge, const TailNodeVector& tail) { edges_.push_back(Edge(edges_.size(),in_edge)); Edge* edge = &edges_.back(); + edge->copy_features(in_edge); edge->tail_nodes_ = tail; // possibly faster than copying to Edge() constructed above then copying via push_back. perhaps optimized it's the same. index_tails(*edge); return edge; } - // oldest method in use - requires much manual assignment from source edge: + // oldest method in use - should use in parsing (no models) only, in rescoring requires much manual assignment from source edge; favor the previous instead Edge* AddEdge(const TRulePtr& rule, const TailNodeVector& tail) { int eid=edges_.size(); edges_.push_back(Edge()); @@ -274,17 +284,22 @@ public: return &nodes_.back(); } + //TODO: use indices everywhere? bottom two are a bit redundant. void ConnectEdgeToHeadNode(const int edge_id, const int head_id) { edges_[edge_id].head_node_ = head_id; nodes_[head_id].in_edges_.push_back(edge_id); } - // TODO remove this - use the version that takes indices void ConnectEdgeToHeadNode(Edge* edge, Node* head) { edge->head_node_ = head->id_; head->in_edges_.push_back(edge->id_); } + void ConnectEdgeToHeadNode(Edge* edge, int head_id) { + edge->head_node_ = head_id; + nodes_[head_id].in_edges_.push_back(edge->id_); + } + // merge the goal node from other with this goal node void Union(const Hypergraph& other); |