#ifndef _MATH_VECTOR_H_ #define _MATH_VECTOR_H_ #include #include #include class Vec { private: std::vector _v; public: Vec(const size_t n = 0, const double val = 0) { _v.resize(n, val); } Vec(const std::vector & v) : _v(v) {} const std::vector & STLVec() const { return _v; } std::vector & STLVec() { return _v; } size_t Size() const { return _v.size(); } double & operator[](int i) { return _v[i]; } const double & operator[](int i) const { return _v[i]; } Vec & operator+=(const Vec & b) { assert(b.Size() == _v.size()); for (size_t i = 0; i < _v.size(); i++) { _v[i] += b[i]; } return *this; } Vec & operator*=(const double c) { for (size_t i = 0; i < _v.size(); i++) { _v[i] *= c; } return *this; } void Project(const Vec & y) { for (size_t i = 0; i < _v.size(); i++) { // if (sign(_v[i]) != sign(y[i])) _v[i] = 0; if (_v[i] * y[i] <=0) _v[i] = 0; } } }; inline double dot_product(const Vec & a, const Vec & b) { double sum = 0; for (size_t i = 0; i < a.Size(); i++) { sum += a[i] * b[i]; } return sum; } inline std::ostream & operator<<(std::ostream & s, const Vec & a) { s << "("; for (size_t i = 0; i < a.Size(); i++) { if (i != 0) s << ", "; s << a[i]; } s << ")"; return s; } inline const Vec operator+(const Vec & a, const Vec & b) { Vec v(a.Size()); assert(a.Size() == b.Size()); for (size_t i = 0; i < a.Size(); i++) { v[i] = a[i] + b[i]; } return v; } inline const Vec operator-(const Vec & a, const Vec & b) { Vec v(a.Size()); assert(a.Size() == b.Size()); for (size_t i = 0; i < a.Size(); i++) { v[i] = a[i] - b[i]; } return v; } inline const Vec operator*(const Vec & a, const double c) { Vec v(a.Size()); for (size_t i = 0; i < a.Size(); i++) { v[i] = a[i] * c; } return v; } inline const Vec operator*(const double c, const Vec & a) { return a * c; } #endif