/* * argument_reorder_model.h * * Created on: Dec 15, 2013 * Author: lijunhui */ #ifndef ARGUMENT_REORDER_MODEL_H_ #define ARGUMENT_REORDER_MODEL_H_ #include "alignment.h" #include "tree.h" #include "srl_sentence.h" //an argument item or a predicate item (the verb itself) struct SSRLItem{ SSRLItem(const STreeItem *tree_item, string role): tree_item_(tree_item), role_(role) { } ~SSRLItem() { } const STreeItem *tree_item_; const string role_; }; struct SPredicateItem{ SPredicateItem(const SParsedTree *tree, const SPredicate *pred): pred_(pred) { vec_items_.reserve(pred->m_vecArgt.size() + 1); for (int i = 0; i < pred->m_vecArgt.size(); i++) { vec_items_.push_back(new SSRLItem(pred->m_vecArgt[i]->m_pTreeItem, string(pred->m_vecArgt[i]->m_pszRole))); } vec_items_.push_back(new SSRLItem(tree->m_vecTerminals[pred->m_iPosition]->m_ptParent, string("Pred"))); sort(vec_items_.begin(), vec_items_.end(), SortFunction); begin_ = vec_items_[0]->tree_item_->m_iBegin; end_ = vec_items_[vec_items_.size() - 1]->tree_item_->m_iEnd; } ~SPredicateItem() { vec_items_.clear(); } static bool SortFunction (SSRLItem *i, SSRLItem* j) { return (i->tree_item_->m_iBegin < j->tree_item_->m_iBegin); } vector vec_items_; int begin_; int end_; const SPredicate *pred_; }; struct SArgumentReorderModel { public: static string fnGetBlockOutcome(int iBegin, int iEnd, SAlignment *pAlign) { return pAlign->fnIsContinuous(iBegin, iEnd); } static void fnGetReorderType(SPredicateItem *pPredItem, SAlignment *pAlign, vector& vecStrLeftReorder, vector& vecStrRightReorder) { vector vecLeft, vecRight; for (int i = 0; i < pPredItem->vec_items_.size(); i++) { const STreeItem *pCon1 = pPredItem->vec_items_[i]->tree_item_; int iLeft1, iRight1; pAlign->fnGetLeftRightMost(pCon1->m_iBegin, pCon1->m_iEnd, true, iLeft1, iRight1); vecLeft.push_back(iLeft1); vecRight.push_back(iRight1); } vector vecLeftPosition; fnGetRelativePosition(vecLeft, vecLeftPosition); vector vecRightPosition; fnGetRelativePosition(vecRight, vecRightPosition); vecStrLeftReorder.clear(); vecStrRightReorder.clear(); for (int i = 1; i < vecLeftPosition.size(); i++) { string strOutcome; fnGetOutcome(vecLeftPosition[i - 1], vecLeftPosition[i], strOutcome); vecStrLeftReorder.push_back(strOutcome); fnGetOutcome(vecRightPosition[i - 1], vecRightPosition[i], strOutcome); vecStrRightReorder.push_back(strOutcome); } } /* * features: * f1: (left_label, right_label, parent_label) * f2: (left_label, right_label, parent_label, other_right_sibling_label) * f3: (left_label, right_label, parent_label, other_left_sibling_label) * f4: (left_label, right_label, left_head_pos) * f5: (left_label, right_label, left_head_word) * f6: (left_label, right_label, right_head_pos) * f7: (left_label, right_label, right_head_word) * f8: (left_label, right_label, left_chunk_status) * f9: (left_label, right_label, right_chunk_status) * f10: (left_label, parent_label) * f11: (right_label, parent_label) * * f1: (left_role, right_role, predicate_term) * f2: (left_role, right_role, predicate_term, other_right_role) * f3: (left_role, right_role, predicate_term, other_left_role) * f4: (left_role, right_role, left_head_pos) * f5: (left_role, right_role, left_head_word) * f6: (left_role, right_role, left_syntactic_label) * f7: (left_role, right_role, right_head_pos) * f8: (left_role, right_role, right_head_word) * f8: (left_role, right_role, right_syntactic_label) * f8: (left_role, right_role, left_chunk_status) * f9: (left_role, right_role, right_chunk_status) * f10: (left_role, right_role, left_chunk_status) * f11: (left_role, right_role, right_chunk_status) * f12: (left_label, parent_label) * f13: (right_label, parent_label) */ static void fnGenerateFeature(const SParsedTree *pTree, const SPredicate *pPred, const SPredicateItem *pPredItem, int iPos, const string& strBlock1, const string& strBlock2, ostringstream& ostr) { SSRLItem *pSRLItem1 = pPredItem->vec_items_[iPos - 1]; SSRLItem *pSRLItem2 = pPredItem->vec_items_[iPos]; const STreeItem *pCon1 = pSRLItem1->tree_item_; const STreeItem *pCon2 = pSRLItem2->tree_item_; string left_role = pSRLItem1->role_; string right_role = pSRLItem2->role_; string predicate_term = pTree->m_vecTerminals[pPred->m_iPosition]->m_pszTerm; vector vec_other_right_sibling; for (int i = iPos + 1; i < pPredItem->vec_items_.size(); i++) vec_other_right_sibling.push_back(string(pPredItem->vec_items_[i]->role_)); if (vec_other_right_sibling.size() == 0) vec_other_right_sibling.push_back(string("NULL")); vector vec_other_left_sibling; for (int i = 0; i < iPos - 1; i++) vec_other_right_sibling.push_back(string(pPredItem->vec_items_[i]->role_)); if (vec_other_left_sibling.size() == 0) vec_other_left_sibling.push_back(string("NULL")); //generate features //f1 ostr << "f1=" << left_role << "_" << right_role << "_" << predicate_term; ostr << "f1=" << left_role << "_" << right_role; //f2 for (int i = 0; i < vec_other_right_sibling.size(); i++) { ostr << " f2=" << left_role << "_" << right_role << "_" << predicate_term << "_" << vec_other_right_sibling[i]; ostr << " f2=" << left_role << "_" << right_role << "_" << vec_other_right_sibling[i]; } //f3 for (int i = 0; i < vec_other_left_sibling.size(); i++) { ostr << " f3=" << left_role << "_" << right_role << "_" << predicate_term << "_" << vec_other_left_sibling[i]; ostr << " f3=" << left_role << "_" << right_role << "_" << vec_other_left_sibling[i]; } //f4 ostr << " f4=" << left_role << "_" << right_role << "_" << pTree->m_vecTerminals[pCon1->m_iHeadWord]->m_ptParent->m_pszTerm; //f5 ostr << " f5=" << left_role << "_" << right_role << "_" << pTree->m_vecTerminals[pCon1->m_iHeadWord]->m_pszTerm; //f6 ostr << " f6=" << left_role << "_" << right_role << "_" << pCon2->m_pszTerm; //f7 ostr << " f7=" << left_role << "_" << right_role << "_" << pTree->m_vecTerminals[pCon2->m_iHeadWord]->m_ptParent->m_pszTerm; //f8 ostr << " f8=" << left_role << "_" << right_role << "_" << pTree->m_vecTerminals[pCon2->m_iHeadWord]->m_pszTerm; //f9 ostr << " f9=" << left_role << "_" << right_role << "_" << pCon2->m_pszTerm; //f10 ostr << " f10=" << left_role << "_" << right_role << "_" << strBlock1; //f11 ostr << " f11=" << left_role << "_" << right_role << "_" << strBlock2; //f12 ostr << " f12=" << left_role << "_" << predicate_term; ostr << " f12=" << left_role; //f13 ostr << " f13=" << right_role << "_" << predicate_term; ostr << " f13=" << right_role; } private: static void fnGetOutcome(int i1, int i2, string& strOutcome) { assert(i1 != i2); if (i1 < i2) { if (i2 > i1 + 1) strOutcome = string("DM"); else strOutcome = string("M"); } else { if (i1 > i2 + 1) strOutcome = string("DS"); else strOutcome = string("S"); } } static void fnGetRelativePosition(const vector& vecLeft, vector& vecPosition) { vecPosition.clear(); vector vec; for (int i = 0; i < vecLeft.size(); i++) { if (vecLeft[i] == -1) { if (i == 0) vec.push_back(-1); else vec.push_back(vecLeft[i-1] + 0.1); } else vec.push_back(vecLeft[i]); } for (int i = 0; i < vecLeft.size(); i++) { int count = 0; for (int j = 0; j < vecLeft.size(); j++) { if ( j == i) continue; if (vec[j] < vec[i]) { count++; } else if (vec[j] == vec[i] && j < i) { count++; } } vecPosition.push_back(count); } } }; #endif /* ARGUMENT_REORDER_MODEL_H_ */