#ifndef UTIL_BIT_PACKING__ #define UTIL_BIT_PACKING__ /* Bit-level packing routines */ #include #ifdef __APPLE__ #include #elif __linux__ #include #else #include #endif #include namespace util { /* WARNING WARNING WARNING: * The write functions assume that memory is zero initially. This makes them * faster and is the appropriate case for mmapped language model construction. * These routines assume that unaligned access to uint64_t is fast and that * storage is little endian. This is the case on x86_64. I'm not sure how * fast unaligned 64-bit access is on x86 but my target audience is large * language models for which 64-bit is necessary. * * Call the BitPackingSanity function to sanity check. Calling once suffices, * but it may be called multiple times when that's inconvenient. */ inline uint8_t BitPackShift(uint8_t bit, uint8_t length) { // Fun fact: __BYTE_ORDER is wrong on Solaris Sparc, but the version without __ is correct. #if BYTE_ORDER == LITTLE_ENDIAN return bit; #elif BYTE_ORDER == BIG_ENDIAN return 64 - length - bit; #else #error "Bit packing code isn't written for your byte order." #endif } /* Pack integers up to 57 bits using their least significant digits. * The length is specified using mask: * Assumes mask == (1 << length) - 1 where length <= 57. */ inline uint64_t ReadInt57(const void *base, uint8_t bit, uint8_t length, uint64_t mask) { return (*reinterpret_cast(base) >> BitPackShift(bit, length)) & mask; } /* Assumes value < (1 << length) and length <= 57. * Assumes the memory is zero initially. */ inline void WriteInt57(void *base, uint8_t bit, uint8_t length, uint64_t value) { *reinterpret_cast(base) |= (value << BitPackShift(bit, length)); } namespace detail { typedef union { float f; uint32_t i; } FloatEnc; } inline float ReadFloat32(const void *base, uint8_t bit) { detail::FloatEnc encoded; encoded.i = *reinterpret_cast(base) >> BitPackShift(bit, 32); return encoded.f; } inline void WriteFloat32(void *base, uint8_t bit, float value) { detail::FloatEnc encoded; encoded.f = value; WriteInt57(base, bit, 32, encoded.i); } inline float ReadNonPositiveFloat31(const void *base, uint8_t bit) { detail::FloatEnc encoded; encoded.i = *reinterpret_cast(base) >> BitPackShift(bit, 31); // Sign bit set means negative. encoded.i |= 0x80000000; return encoded.f; } inline void WriteNonPositiveFloat31(void *base, uint8_t bit, float value) { detail::FloatEnc encoded; encoded.f = value; encoded.i &= ~0x80000000; WriteInt57(base, bit, 31, encoded.i); } void BitPackingSanity(); // Return bits required to store integers upto max_value. Not the most // efficient implementation, but this is only called a few times to size tries. uint8_t RequiredBits(uint64_t max_value); struct BitsMask { void FromMax(uint64_t max_value) { bits = RequiredBits(max_value); mask = (1 << bits) - 1; } uint8_t bits; uint64_t mask; }; } // namespace util #endif // UTIL_BIT_PACKING__