/** * Automatic perspective correction for quadrilateral objects. See the tutorial at * http://opencv-code.com/tutorials/automatic-perspective-correction-for-quadrilateral-objects/ */ #include #include #include cv::Point2f center(0,0); cv::Point2f computeIntersect(cv::Vec4i a, cv::Vec4i b) { int x1 = a[0], y1 = a[1], x2 = a[2], y2 = a[3], x3 = b[0], y3 = b[1], x4 = b[2], y4 = b[3]; float denom; if (float d = ((float)(x1 - x2) * (y3 - y4)) - ((y1 - y2) * (x3 - x4))) { cv::Point2f pt; pt.x = ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) / d; pt.y = ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) / d; return pt; } else return cv::Point2f(-1, -1); } void sortCorners(std::vector& corners, cv::Point2f center) { std::vector top, bot; for (int i = 0; i < corners.size(); i++) { if (corners[i].y < center.y) top.push_back(corners[i]); else bot.push_back(corners[i]); } cv::Point2f tl = top[0].x > top[1].x ? top[1] : top[0]; cv::Point2f tr = top[0].x > top[1].x ? top[0] : top[1]; cv::Point2f bl = bot[0].x > bot[1].x ? bot[1] : bot[0]; cv::Point2f br = bot[0].x > bot[1].x ? bot[0] : bot[1]; corners.clear(); corners.push_back(tl); corners.push_back(tr); corners.push_back(br); corners.push_back(bl); } int main() { cv::Mat src = cv::imread("image.jpg"); if (src.empty()) return -1; cv::Mat bw; cv::cvtColor(src, bw, CV_BGR2GRAY); cv::blur(bw, bw, cv::Size(3, 3)); cv::Canny(bw, bw, 100, 100, 3); std::vector lines; cv::HoughLinesP(bw, lines, 1, CV_PI/180, 70, 30, 10); // Expand the lines for (int i = 0; i < lines.size(); i++) { cv::Vec4i v = lines[i]; lines[i][0] = 0; lines[i][1] = ((float)v[1] - v[3]) / (v[0] - v[2]) * -v[0] + v[1]; lines[i][2] = src.cols; lines[i][3] = ((float)v[1] - v[3]) / (v[0] - v[2]) * (src.cols - v[2]) + v[3]; } std::vector corners; for (int i = 0; i < lines.size(); i++) { for (int j = i+1; j < lines.size(); j++) { cv::Point2f pt = computeIntersect(lines[i], lines[j]); if (pt.x >= 0 && pt.y >= 0) corners.push_back(pt); } } std::vector approx; cv::approxPolyDP(cv::Mat(corners), approx, cv::arcLength(cv::Mat(corners), true) * 0.02, true); if (approx.size() != 4) { std::cout << "The object is not quadrilateral!" << std::endl; return -1; } // Get mass center for (int i = 0; i < corners.size(); i++) center += corners[i]; center *= (1. / corners.size()); sortCorners(corners, center); cv::Mat dst = src.clone(); // Draw lines for (int i = 0; i < lines.size(); i++) { cv::Vec4i v = lines[i]; cv::line(dst, cv::Point(v[0], v[1]), cv::Point(v[2], v[3]), CV_RGB(0,255,0)); } // Draw corner points cv::circle(dst, corners[0], 3, CV_RGB(255,0,0), 2); cv::circle(dst, corners[1], 3, CV_RGB(0,255,0), 2); cv::circle(dst, corners[2], 3, CV_RGB(0,0,255), 2); cv::circle(dst, corners[3], 3, CV_RGB(255,255,255), 2); // Draw mass center cv::circle(dst, center, 3, CV_RGB(255,255,0), 2); cv::Mat quad = cv::Mat::zeros(300, 220, CV_8UC3); std::vector quad_pts; quad_pts.push_back(cv::Point2f(0, 0)); quad_pts.push_back(cv::Point2f(quad.cols, 0)); quad_pts.push_back(cv::Point2f(quad.cols, quad.rows)); quad_pts.push_back(cv::Point2f(0, quad.rows)); cv::Mat transmtx = cv::getPerspectiveTransform(corners, quad_pts); cv::warpPerspective(src, quad, transmtx, quad.size()); cv::imshow("image", dst); cv::imshow("quadrilateral", quad); cv::waitKey(); return 0; }